:: CMRP - Improvements and following updates ::
+4
Unknown
WickeeD
Marco
Leo Viola
8 posters
Page 1 of 1
:: CMRP - Improvements and following updates ::
As you already know we're in progress of updating and improving the current commands, jobs, biz's. So while our team is working their ass off to gain a greater updates I'm going to update our community, for incoming changes.
We have thought of a donating system which will be changed and purchased with the following updates. When a member donates, they are usually expecting to get a heap of in-game money and level(s) etc. Now that all well and good if your not really bothered about the state of the IG economy and don’t mind seeing people walking around with $1,000,000,000 due to donation money. Now here is the idea; When someone donates they are awarded a “Donate Status” on the forums and are given a “Donation Point”. A donation point are points that people can collect and buy rewards with them. The more points you have the larger the rewards. Heres a mock up view of the idea:
£5 = 1 Donation Point
£10 = 2 Donation Points
£15 = 3 Donation Points
£20 = 4 Donation Points
£25 = 5 Donation Points
Now these donation points can buy the following:
Character Name Change: 1 DP (People can use there DP to buy friends a name change)
Goodie Bag 1 (whisper/phone/name off commands etc.): 1 DP
A In-game car: 6 DP
A IG House: 8 DP
Anyway, about the donating system, there will be more information in following days!
Factions : We will bring faction balance so there will be an equal amount of everything to be gained from. With the new faction "equillibrium" there will be a proper amount of each factions, so everyone will be pleased. More, of that in following sentences.
Mafia's works will be changed, getting some new jobs and cooperating with the authorities. Like the government which will have control over local city businesses and houses. (legal) There will be new houses, biz's available and newer car models which can be upgraded.
Government:
The following idea flies on the fact, that everyone want's to be in this faction, now or later, they get bored cause nothing's happening. There will be purchased new commands on which they gonna have a wider view of roleplaying. For example:
/shutdownbiz
/shutdownhome
/reopenbiz
/reopenhome
So how can we make this faction work? Easy! Give it a job to do apart from taxes! Government IRL has so much power yet in-game they have so little, I’d even go to say that the PD have more power.
These commands are simple and can bring a lot of roleplay. Example: Say a Mafia family owns a pub and has stashed drugs in the basement and the police have evidence to prove it, then the the PD can get a warrant from the government to close down the business until the fine has been paid etc. Then and only then the biz can be reopened by the government. (Same applies to homes)
/Setpayday – Sets the default payday amount.
/allowpayday – Allows a player to gain payday
/takepayday – Stops a player receiving payday
Basically what these commands mean is that if you dont have a job then you can apply to the government to get benefits until you can get a job. If a player is receiving payday whilst also having a job then he/her can be found and jailed by the PD/gov.
/statetax – Sets the state tax that EVERYONE pays on payday
/biztax – Sets the business tax level
/housetax – Sets house tax level
/medicalbill
/phonebill
Following commands are being added for lower ranks, not just for mayor so the idea of worth something turns up. Lower ranks be able to play and set their leads on the described commands. Enough of government till now, more about it in the purchase. Anyway these will be a great improvement for government so it wont be so "Bored" as always.
SASF? No-CIA
The SASF as well are all aware serves no rightful purpose within the roleplay on the server. Unless someone creates a huge terrorist gang and create RP havoc then the SASF really isn’t needed. It will be replaced with CIA - Central Intelligence Agency. The CIA building wont be located on the exact place than SASF base, due to a proper position and building. The CIA roles would be to keep the whole of SA safe and secure whilst homing down on targets that raise suspicion. Such tasks could include: Mafia investigation – Treason (Police corruption) – Terrorism – Civilian Watch – Fraud – Etc. The faction will be built on a very interesting way, where hard work, patience and brains are gonna be needed! Below you can see the commands of the CIA:
/plantwire – Plants a wire on someone and allows you to hear the wired person and those around.
/plantgps – Plants a gps on someone who will then show on the minimap
/removegps – Removes the gps from the player
/removewire – Removes the wire from a person
/trace – Traces a player through the database to gain information
/breakin – Breaks into a car/house/biz to gain intelligence
/blindfold – blindfolds the target (Target must be immobilized for this to work)
/immobilize – immobilizes a target causing them to be dazed for 10 seconds
/tie – Ties a target making them frozen until untied.
SAMERS :
To increase the balance between factions stands up to the fact, medic and firefighter's jobs are needed. So, in upcoming update these improvements gonna be implemented.
Have the faction at SF medical centre AND LV medical centre so there can be a change of scenery, not only that for air ambulances (helicopters) a journey from LV to LV medical takes 10 seconds which kinda blows, so a journey by air ambulance to SF is far more feasible.
So, medic connections between LV and SF for more joy and RP.
NEW Jobs :
As already told, with the new gains, jobs are being added as well. Too low amount of jobs are currently be able to be done, so adding new jobs will increase the Rp, joy, hard-work (to earn money), etc.
The civilian jobs gotta be so attractive like the faction ones!
The list of new jobs: (+ some of the added jobs are gonna be improved, since they already exist - ex. drug dealer)
Sweeper – Sweeps the streets but has random routes not just one
Dustbin Man – Collects rubbish on random routes
Hooker – Does sexy time for cash?
Drug Dealer – Sells minor drugs such as weed
Guard – Hired by people to guard areas
Chauffer – Drives, Sails or fly people to there destination
Robber – Robs people and once high ranked can rob business
Maid – Hired by people to clean there biz/homes
Pizza Delivery – Delivers pizza to people
Barman/Barmaid – Owners of pubs can hire these people to /sell [ID] whisky etc.
Store Assistant – Sells goods in stores
The list is endless. Making jobs like “Barman” may sound like impossible but it encourages roleplay and is a great learning curve for new players (Teach new players to socialize and rp).
Alright this is kinda all for now, but to new objects gonna be raised as well! Anyway, keep suggesting in the suggestions section, every help is appreciated! In the way to improve everything there will be updates very soon after the new ones!
Thank you for reading, every comment is appreciated. You are what makes the community.
Regards, the CMRP Team.
Every suggestion made by Alberto Claudio
We have thought of a donating system which will be changed and purchased with the following updates. When a member donates, they are usually expecting to get a heap of in-game money and level(s) etc. Now that all well and good if your not really bothered about the state of the IG economy and don’t mind seeing people walking around with $1,000,000,000 due to donation money. Now here is the idea; When someone donates they are awarded a “Donate Status” on the forums and are given a “Donation Point”. A donation point are points that people can collect and buy rewards with them. The more points you have the larger the rewards. Heres a mock up view of the idea:
£5 = 1 Donation Point
£10 = 2 Donation Points
£15 = 3 Donation Points
£20 = 4 Donation Points
£25 = 5 Donation Points
Now these donation points can buy the following:
Character Name Change: 1 DP (People can use there DP to buy friends a name change)
Goodie Bag 1 (whisper/phone/name off commands etc.): 1 DP
A In-game car: 6 DP
A IG House: 8 DP
Anyway, about the donating system, there will be more information in following days!
Factions : We will bring faction balance so there will be an equal amount of everything to be gained from. With the new faction "equillibrium" there will be a proper amount of each factions, so everyone will be pleased. More, of that in following sentences.
Mafia's works will be changed, getting some new jobs and cooperating with the authorities. Like the government which will have control over local city businesses and houses. (legal) There will be new houses, biz's available and newer car models which can be upgraded.
Government:
The following idea flies on the fact, that everyone want's to be in this faction, now or later, they get bored cause nothing's happening. There will be purchased new commands on which they gonna have a wider view of roleplaying. For example:
/shutdownbiz
/shutdownhome
/reopenbiz
/reopenhome
So how can we make this faction work? Easy! Give it a job to do apart from taxes! Government IRL has so much power yet in-game they have so little, I’d even go to say that the PD have more power.
These commands are simple and can bring a lot of roleplay. Example: Say a Mafia family owns a pub and has stashed drugs in the basement and the police have evidence to prove it, then the the PD can get a warrant from the government to close down the business until the fine has been paid etc. Then and only then the biz can be reopened by the government. (Same applies to homes)
/Setpayday – Sets the default payday amount.
/allowpayday – Allows a player to gain payday
/takepayday – Stops a player receiving payday
Basically what these commands mean is that if you dont have a job then you can apply to the government to get benefits until you can get a job. If a player is receiving payday whilst also having a job then he/her can be found and jailed by the PD/gov.
/statetax – Sets the state tax that EVERYONE pays on payday
/biztax – Sets the business tax level
/housetax – Sets house tax level
/medicalbill
/phonebill
Following commands are being added for lower ranks, not just for mayor so the idea of worth something turns up. Lower ranks be able to play and set their leads on the described commands. Enough of government till now, more about it in the purchase. Anyway these will be a great improvement for government so it wont be so "Bored" as always.
SASF? No-CIA
The SASF as well are all aware serves no rightful purpose within the roleplay on the server. Unless someone creates a huge terrorist gang and create RP havoc then the SASF really isn’t needed. It will be replaced with CIA - Central Intelligence Agency. The CIA building wont be located on the exact place than SASF base, due to a proper position and building. The CIA roles would be to keep the whole of SA safe and secure whilst homing down on targets that raise suspicion. Such tasks could include: Mafia investigation – Treason (Police corruption) – Terrorism – Civilian Watch – Fraud – Etc. The faction will be built on a very interesting way, where hard work, patience and brains are gonna be needed! Below you can see the commands of the CIA:
/plantwire – Plants a wire on someone and allows you to hear the wired person and those around.
/plantgps – Plants a gps on someone who will then show on the minimap
/removegps – Removes the gps from the player
/removewire – Removes the wire from a person
/trace – Traces a player through the database to gain information
/breakin – Breaks into a car/house/biz to gain intelligence
/blindfold – blindfolds the target (Target must be immobilized for this to work)
/immobilize – immobilizes a target causing them to be dazed for 10 seconds
/tie – Ties a target making them frozen until untied.
SAMERS :
To increase the balance between factions stands up to the fact, medic and firefighter's jobs are needed. So, in upcoming update these improvements gonna be implemented.
Have the faction at SF medical centre AND LV medical centre so there can be a change of scenery, not only that for air ambulances (helicopters) a journey from LV to LV medical takes 10 seconds which kinda blows, so a journey by air ambulance to SF is far more feasible.
So, medic connections between LV and SF for more joy and RP.
NEW Jobs :
As already told, with the new gains, jobs are being added as well. Too low amount of jobs are currently be able to be done, so adding new jobs will increase the Rp, joy, hard-work (to earn money), etc.
The civilian jobs gotta be so attractive like the faction ones!
The list of new jobs: (+ some of the added jobs are gonna be improved, since they already exist - ex. drug dealer)
Sweeper – Sweeps the streets but has random routes not just one
Dustbin Man – Collects rubbish on random routes
Hooker – Does sexy time for cash?
Drug Dealer – Sells minor drugs such as weed
Guard – Hired by people to guard areas
Chauffer – Drives, Sails or fly people to there destination
Robber – Robs people and once high ranked can rob business
Maid – Hired by people to clean there biz/homes
Pizza Delivery – Delivers pizza to people
Barman/Barmaid – Owners of pubs can hire these people to /sell [ID] whisky etc.
Store Assistant – Sells goods in stores
The list is endless. Making jobs like “Barman” may sound like impossible but it encourages roleplay and is a great learning curve for new players (Teach new players to socialize and rp).
Alright this is kinda all for now, but to new objects gonna be raised as well! Anyway, keep suggesting in the suggestions section, every help is appreciated! In the way to improve everything there will be updates very soon after the new ones!
Thank you for reading, every comment is appreciated. You are what makes the community.
Regards, the CMRP Team.
Every suggestion made by Alberto Claudio
Last edited by Leo Viola on Sun Nov 07, 2010 7:11 pm; edited 2 times in total
Leo Viola- Posts : 41
Join date : 2010-10-24
Age : 39
Location : Slovenia
Re: :: CMRP - Improvements and following updates ::
Nice..I like it If you need a mapper to help you ..contact me:)
Marco- Posts : 21
Join date : 2010-10-24
Age : 30
Location : Brashov , Romania
Re: :: CMRP - Improvements and following updates ::
Seems awesome, good work guys. And thanks to Leo for informing about this update.
I really hope this will increase the player amount.
I really hope this will increase the player amount.
WickeeD- Posts : 17
Join date : 2010-10-24
Re: :: CMRP - Improvements and following updates ::
About the updates about SASF and jobs,are great. But the donation packs are much more too expensive for now.
Regards,Andreo.
Regards,Andreo.
Re: :: CMRP - Improvements and following updates ::
The donation system will be settled as soon as possible. Everyone will be more closely informed about it.
Leo Viola- Posts : 41
Join date : 2010-10-24
Age : 39
Location : Slovenia
Re: :: CMRP - Improvements and following updates ::
Unknown wrote:About the updates about SASF and jobs,are great. But the donation packs are much more too expensive for now.
Regards,Andreo.
The donation system is fine and is the same to what your used to now. Maybe your worrying because its in the £ not $. Thats just an example and its down to the owners to which currency they use.
Some fantastic ideas there, Good job to whoever created that.....
Last edited by Alberto on Sun Nov 07, 2010 11:21 pm; edited 1 time in total
Alberto- Posts : 1
Join date : 2010-10-31
Location : England
Re: :: CMRP - Improvements and following updates ::
Alberto wrote:Unknown wrote:About the updates about SASF and jobs,are great. But the donation packs are much more too expensive for now.
Regards,Andreo.
The donation system is fine and is the same to what your used to now. Maybe your worrying because its in the £ not $. Thats just an example and its down to the owners to which currency they use.
Some fantastic ideas there, Good job to whoever created that.....
Made by Alberto Claudio!
You should put all skins available in Binco so all players can buy what skin they want.. Less metagame.
Luigi_Rossi- Posts : 26
Join date : 2010-10-23
Age : 32
Location : Romania/Bucharest
Re: :: CMRP - Improvements and following updates ::
-1 to what luigi said,another suggestion is put /showbadge for the legal jobs such as LEO,C.I.A Agent,Medic and fire brigade
Darryl- Posts : 14
Join date : 2010-10-25
Re: :: CMRP - Improvements and following updates ::
Darryl wrote:-1 to what luigi said,another suggestion is put /showbadge for the legal jobs such as LEO,C.I.A Agent,Medic and fire brigade
-1 ? Then let us hear why you are against my suggestion.
Luigi_Rossi- Posts : 26
Join date : 2010-10-23
Age : 32
Location : Romania/Bucharest
Re: :: CMRP - Improvements and following updates ::
since the skins are like clothes,official factions has they're own clothes,like if all the clothes will be on the shop,everyone will be able to buy cop skins or fbi clothes or any other thing,then the official slot will just have the name color how will this wont be MG?
Darryl- Posts : 14
Join date : 2010-10-25
Re: :: CMRP - Improvements and following updates ::
Darryl wrote:since the skins are like clothes,official factions has they're own clothes,like if all the clothes will be on the shop,everyone will be able to buy cop skins or fbi clothes or any other thing,then the official slot will just have the name color how will this wont be MG?
Rofl , there will be restriction for PD / FBI skins.
Luigi_Rossi- Posts : 26
Join date : 2010-10-23
Age : 32
Location : Romania/Bucharest
Re: :: CMRP - Improvements and following updates ::
thats not what you said....
Darryl- Posts : 14
Join date : 2010-10-25
Re: :: CMRP - Improvements and following updates ::
Awesome , i hope the updates are going to be scripted soon i cannot wait to check them
Jeffrey- Posts : 6
Join date : 2010-10-24
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|